Ologon – Interface

This was an actually large project I worked on. A space-themed RTS focused on a single player campaign, but filled with several distinct personalities who acted both as villains and as moral standards for the player to find his own way of conquering the galaxy.

I worked both as a concept artist/illustrator as an UI/UX artist, bringing together all UI assets, both visually and into the engine itself (Unity).

You may find videos from the early gameplay of this project on the following links:
Early Gameplay

Map Selection (early)

  • Client
    Young Mind Studio
  • Date
    31/03/2016
  • Skills
    User Interface
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